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Dr. Roy Schestowitz (罗伊)
@schestowitz
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#godot Moving to #Vulkan (and ES 2.0) instead of #OpenGL ES 3.0 https://godotengine.org/article/abandoning-gles3-vulkan-and-gles2

Moving to Vulkan (and ES 2.0) instead of OpenGL ES 3.0

The rationale for the OpenGL ES 3 renderer was having a single codebase for targeting all platforms. This sounds really good in theory and we could say it *almost* works, but...

godotengine.org

Feb 27 2018 · 11:03 AM

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