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#MindsGaming #DoomReplayFridays Ancient Aliens - MAP24: Culture Shock by Zdenda1990 using GZdoom As with the Japanese Community Project (JPCP), it shows that Doom II, despite the age still aged well and is played by many, despite the reviews of Doom 4. One of the more interesting newer Megawads was Ancient Aliens, It is probably one of the greatest visual experiences I have seen and this was the video that actually got me interested in trying it. I am not sure if I will do UV-Max runs of the levels myself yet (I am on MAP04), but it is pretty neat how detailed maps have become as technology got better and I was used to the days of Requiem, Hell Revealed and Memento Mori 1/2. Basically, this level is much like the City in the Clouds dungeon like in Zelda: Twilight Princess. You are in an ancient city in the skies fighting off monsters. Although the individual who did this run didn't do the default start (50 bullets and Pistol with 100/0), it is still an impressive run none the less. HIGHLIGHTS =========== - Overall level theme brings out why this megawad is so well received. - He survives an entire war party of Imps and Archviles without BFG9000 aid. - The mapmaker makes a small message with linedefs - The Warp Ring effects to get around the islands is a pretty neat feature HISTORY ======== Ancient Aliens is a 32 level Megawad created by Paul DeBruyne (skillsaw) started in May 2016 and released in July, a few days before Doom 2016 was released. It was designed to be a spoof or a satire towards the series of the same name (Where the "Aliens" meme originates from, which ironically is the cursor for the main menu and it gets seen as a texture in MAP30). It got famous for it's use of custom textures and radically different visual styles that most other Megawads failed to incorporate. Most of the soundtrack was done by long time MIDI artist, Stuart Rynn (worked on Plutonia 2, JPCP, and Speed of Doom). Due to it's release days before Doom 2016, many gaming journalist sites covered this Megawad to show that the series in fact was still alive and strong. Like JPCP, it was a recipient of a Cacoward in 2016 for Best Megawad Compilation. https://www.youtube.com/watch?v=l_WxLORClZg
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More from MindsGaming Community

#MindsGaming #DoomReplayFridays Ancient Aliens - MAP24: Culture Shock by Zdenda1990 using GZdoom As with the Japanese Community Project (JPCP), it shows that Doom II, despite the age still aged well and is played by many, despite the reviews of Doom 4. One of the more interesting newer Megawads was Ancient Aliens, It is probably one of the greatest visual experiences I have seen and this was the video that actually got me interested in trying it. I am not sure if I will do UV-Max runs of the levels myself yet (I am on MAP04), but it is pretty neat how detailed maps have become as technology got better and I was used to the days of Requiem, Hell Revealed and Memento Mori 1/2. Basically, this level is much like the City in the Clouds dungeon like in Zelda: Twilight Princess. You are in an ancient city in the skies fighting off monsters. Although the individual who did this run didn't do the default start (50 bullets and Pistol with 100/0), it is still an impressive run none the less. HIGHLIGHTS =========== - Overall level theme brings out why this megawad is so well received. - He survives an entire war party of Imps and Archviles without BFG9000 aid. - The mapmaker makes a small message with linedefs - The Warp Ring effects to get around the islands is a pretty neat feature HISTORY ======== Ancient Aliens is a 32 level Megawad created by Paul DeBruyne (skillsaw) started in May 2016 and released in July, a few days before Doom 2016 was released. It was designed to be a spoof or a satire towards the series of the same name (Where the "Aliens" meme originates from, which ironically is the cursor for the main menu and it gets seen as a texture in MAP30). It got famous for it's use of custom textures and radically different visual styles that most other Megawads failed to incorporate. Most of the soundtrack was done by long time MIDI artist, Stuart Rynn (worked on Plutonia 2, JPCP, and Speed of Doom). Due to it's release days before Doom 2016, many gaming journalist sites covered this Megawad to show that the series in fact was still alive and strong. Like JPCP, it was a recipient of a Cacoward in 2016 for Best Megawad Compilation. https://www.youtube.com/watch?v=l_WxLORClZg
206 views ·