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Computer-Generated Chess Problem 03191

A 'KRBBNP vs kqrnnp' chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. 4K3/RNB5/2k5/q3n3/1n1p4/2rP4/2B5/8 w - - 0 1 White to Play and Mate in 3 Chesthetica v12.19 (Selangor, Malaysia) Generated on 28 Jan 2021 at 2:56:24 AM Solvability Estimate = Difficult Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White actually has less material than Black. The white army is down by about 6 (Shannon) pawn units in value. Did you find this one interesting or have something else to say? Leave a comment below! Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste. #chess #gaming #art #technology

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