First post. Introduction to DashGL.com, a site dedicated to Linux game programming in #C / #OpenGL / #GTK

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Plan to start video casts for the Brickout tutorials at the end of the year. Right now working on a texture editor made in #GTK for #Linux.

Managed to get pallet selection working on my texture viewer. GTK is both cryptic and yet extremely easy to use at the same time. There are no clear examples for how to do most shit, and yet if you randomly play around with a couple options, stuff tends to magically work. Next step is to clear existing textures when loading a new file, and then I'll call it a night.

Skipped a bunch of corners and wrote a bunch of terrible code, but the functionality is there. Dash Texture Viewer a small program I made for previewing and exporting MML textures is up on Github. https://github.com/kion-dgl/Dash-Texture-Viewer

More from DashGL

Plan to start video casts for the Brickout tutorials at the end of the year. Right now working on a texture editor made in #GTK for #Linux.

Managed to get pallet selection working on my texture viewer. GTK is both cryptic and yet extremely easy to use at the same time. There are no clear examples for how to do most shit, and yet if you randomly play around with a couple options, stuff tends to magically work. Next step is to clear existing textures when loading a new file, and then I'll call it a night.

Skipped a bunch of corners and wrote a bunch of terrible code, but the functionality is there. Dash Texture Viewer a small program I made for previewing and exporting MML textures is up on Github. https://github.com/kion-dgl/Dash-Texture-Viewer