I've been pondering how to implement the dialogue sequence for Little Princess Rescue and I'm thinking I might use a simple integer counter that at set value ranges displays a dialogue piece until the final value which then sets the game to the main menu.
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More from DwarvenAllFather

More impactful than "You're a big doo doo head". You always think of the best insults after the argument is long over.

More from DwarvenAllFather

More impactful than "You're a big doo doo head". You always think of the best insults after the argument is long over.