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Us reader and writer types that crave that white hat/ black hat dynamic? We gotta bring it back. Even if most trends are post modern gray morality muckfests. That's why its harder to find #Superversive unless you look to the pulps. Or like minded people. Nuanced doesn't equal better. Its a different wheelhouse but many audiences are being neglected. There are days when all I want is the simple setup of Good Vs Evil. Or the Aspirational. Those things aren't boring to me. Esp in the climate of "Current Year Post Modern!" Its like simple wonder has become a poison to certain "mundane manifesto" mindsets and we have to combat that by offering other options on the book table. People have been conditioned to certain themes or expectations because they haven't had overall choices in what they read. Everyone wants to jump on "What will get me the most Money/Whale Readers." So that's why you see some trends even with indie options that cater more towards that than actual legit different offerings. Which is why I support Silver Empire so much. They give you that Superversive Option when the rest give you, "Well everyone expects X Y OR Z!" Let's start cooking up other meals for the book reading buffet! #writing https://silverempire.org/

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My thoughts on Owlcat’s Wrath of the Righteous (BETA) By: John Briggs I want to love this game. But like many abusive relationships, there are a lot of detractors here. And I’m considering waiting until the game gets it’s act together. Don’t get me wrong Wrath of the Righteous: you’re a fun game, wonderfully complex in its character creation and chalk full of exciting quests. You’re also full of frustrating bugs, and the AI/combat difficulty swings wildly from “cake walk” to “that one asshole GM that’s out to ruin everyone’s day”. First, the good: The character creation is vast and diverse, allowing for the player to create all kinds of combinations for their character. Want to make a ferocious martial artist that excels at fisticuffs, tripping and causing his foes to flee in terror? You can do that! Have a desire to create that bizarre sorcerer build you’ve always dreamed of? Go and do it! You can literally get stuck in character creation for more than twenty minutes starting up: Not because of horribly convoluted menus (thankfully absent), but because of your curiosity and need for exploration. Gameplay wise, it’s typical Pathfinder/D&D with your choice of turn based or real time combat. Both have their merits, with the latter finding its use against trash mobs, and the former in those hairy boss battles in the mid game. You fight, swing swords, cast spells, die frequently, and yell and scream at the monitor when you get your ass handed to you. You know, the usual. The RPG elements and the story telling is where the game shines. You don’t get some bare bones RPG system like Fallout 4 (a plus in WofR’s favor) and in a twist of awesome, there are branching story paths based on what mythic tiers you go down, with even more branching paths depending on your alignment. This obvious adds countless hours of playtime, incentivizing you to play different paths to see what content is available. The characters range from alright to pretty good. Arushelae, the succubus seeking redemption for her dark deeds, is perhaps one of the stand out characters in the game. Pretty deadly with a bow too. Interactions with her can be precarious, given the temptation she faces and the prospect of her past coming back to haunt her. Other characters are your typical RPG stock: though, they are engaging enough to keep your interest as party members. Save for that one Tiefling thief NPC, or the one insufferable scholar woman you’ll encounter early on. Protip lady: calling me stupid and having zero social skills is a hard pass from me. Now, the bad: the army mechanic, while serviceable, needs more R&D. At current, it is just slowing everything down and I question why it’s even in the game. Many aspects of the game suffer from bugs, ranging from UI glitches, to falling through the floor, to outright hard locking your game, forcing you to stop the application. The aforementioned game difficulty is what you would expect from your local asshole GM, even on normal difficulty, meaning you’ll have to lower the difficulty to have an enjoyable combat experience. Otherwise, you’ll be getting steam rolled and TPK’d in no time. This is due to a major problem: many enemies are optimized. Those trash mobs? Yeah, good luck with them. After a while, you’ll want to turn the game off, both due to stress and overloading your brain trying to compensate for the AI and their tactics. Imagine fighting the demo’s end boss: with 70+ AC. And you’re only level 18. Pray for 20’s my friend, you’re going to need them. This element of trial and error only serves to frustrate the player, forcing reloads from earlier saves so that you can actually stand a chance. What’s more annoying about this? It forces min-maxing and munchkin’ing. For the gamer that has to win at any cost, this is fine: for everyone else, it’s pisses them off and forces them to respect their characters. I’m just going to say it: the optimization sucks. Load times range from meh, to 1-3 minutes long in Act 4. The game is in need of a serious overhaul: especially Act 4. I can’t tell you how frustrating it is to try and fight an unfair battle at less than 5 frames a second. Yeah, the game chugs horribly, and I am furious that the game is in such a state right now. And at 100 dollars for the beta? No, that’s way too much. As it is, I would advise people to wait until launch. And maybe a couple months after. Owlcat’s previous entry, Kingmaker, suffered from horrible bugs for years, and it took a while to patch. But assuming they can iron out the kinks, the game definitely has more than 40 hours of awesome content for the RPG fan. Fingers crossed everyone. #owlcat #pathfinder #rpg #crpg
122 views · Jun 21st

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My thoughts on Owlcat’s Wrath of the Righteous (BETA) By: John Briggs I want to love this game. But like many abusive relationships, there are a lot of detractors here. And I’m considering waiting until the game gets it’s act together. Don’t get me wrong Wrath of the Righteous: you’re a fun game, wonderfully complex in its character creation and chalk full of exciting quests. You’re also full of frustrating bugs, and the AI/combat difficulty swings wildly from “cake walk” to “that one asshole GM that’s out to ruin everyone’s day”. First, the good: The character creation is vast and diverse, allowing for the player to create all kinds of combinations for their character. Want to make a ferocious martial artist that excels at fisticuffs, tripping and causing his foes to flee in terror? You can do that! Have a desire to create that bizarre sorcerer build you’ve always dreamed of? Go and do it! You can literally get stuck in character creation for more than twenty minutes starting up: Not because of horribly convoluted menus (thankfully absent), but because of your curiosity and need for exploration. Gameplay wise, it’s typical Pathfinder/D&D with your choice of turn based or real time combat. Both have their merits, with the latter finding its use against trash mobs, and the former in those hairy boss battles in the mid game. You fight, swing swords, cast spells, die frequently, and yell and scream at the monitor when you get your ass handed to you. You know, the usual. The RPG elements and the story telling is where the game shines. You don’t get some bare bones RPG system like Fallout 4 (a plus in WofR’s favor) and in a twist of awesome, there are branching story paths based on what mythic tiers you go down, with even more branching paths depending on your alignment. This obvious adds countless hours of playtime, incentivizing you to play different paths to see what content is available. The characters range from alright to pretty good. Arushelae, the succubus seeking redemption for her dark deeds, is perhaps one of the stand out characters in the game. Pretty deadly with a bow too. Interactions with her can be precarious, given the temptation she faces and the prospect of her past coming back to haunt her. Other characters are your typical RPG stock: though, they are engaging enough to keep your interest as party members. Save for that one Tiefling thief NPC, or the one insufferable scholar woman you’ll encounter early on. Protip lady: calling me stupid and having zero social skills is a hard pass from me. Now, the bad: the army mechanic, while serviceable, needs more R&D. At current, it is just slowing everything down and I question why it’s even in the game. Many aspects of the game suffer from bugs, ranging from UI glitches, to falling through the floor, to outright hard locking your game, forcing you to stop the application. The aforementioned game difficulty is what you would expect from your local asshole GM, even on normal difficulty, meaning you’ll have to lower the difficulty to have an enjoyable combat experience. Otherwise, you’ll be getting steam rolled and TPK’d in no time. This is due to a major problem: many enemies are optimized. Those trash mobs? Yeah, good luck with them. After a while, you’ll want to turn the game off, both due to stress and overloading your brain trying to compensate for the AI and their tactics. Imagine fighting the demo’s end boss: with 70+ AC. And you’re only level 18. Pray for 20’s my friend, you’re going to need them. This element of trial and error only serves to frustrate the player, forcing reloads from earlier saves so that you can actually stand a chance. What’s more annoying about this? It forces min-maxing and munchkin’ing. For the gamer that has to win at any cost, this is fine: for everyone else, it’s pisses them off and forces them to respect their characters. I’m just going to say it: the optimization sucks. Load times range from meh, to 1-3 minutes long in Act 4. The game is in need of a serious overhaul: especially Act 4. I can’t tell you how frustrating it is to try and fight an unfair battle at less than 5 frames a second. Yeah, the game chugs horribly, and I am furious that the game is in such a state right now. And at 100 dollars for the beta? No, that’s way too much. As it is, I would advise people to wait until launch. And maybe a couple months after. Owlcat’s previous entry, Kingmaker, suffered from horrible bugs for years, and it took a while to patch. But assuming they can iron out the kinks, the game definitely has more than 40 hours of awesome content for the RPG fan. Fingers crossed everyone. #owlcat #pathfinder #rpg #crpg
122 views · Jun 21st