Computer-Generated Chess Problem 03196

This is an original 'KQRBPPP vs kqrrbnn' mate in 4 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces. 5bk1/4P1n1/7R/8/3P1nrB/1rq1P3/7K/1Q6 w - - 0 1 White to Play and Mate in 4 Chesthetica v12.19 (Selangor, Malaysia) Generated on 2 Feb 2021 at 11:31:34 PM Solvability Estimate = Difficult Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Everything composed by Chesthetica is original. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. #chess #gaming #art #technology