Computer-Generated Chess Problem 03195

An original 'KQRNP vs kqrbnpp' chess problem generated by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces. q2b4/8/5P2/R7/2r2N2/3n1pK1/2Q2p2/5k2 w - - 0 1 White to Play and Mate in 5 Chesthetica v12.19 (Selangor, Malaysia) Generated on 1 Feb 2021 at 5:04:36 PM Solvability Estimate = Difficult White actually has less material than Black. The white army is down by about 4 (Shannon) pawn units in value. If this one is too easy or too difficult for you, try out some of the others. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste. Full analysis: #chess #gaming #art #technology