Computer-Generated Chess Problem 03190

Now, this is a 'KQBNP vs knp' chess problem generated by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit. 8/5Q2/K2P4/6p1/1k1BN3/3n4/8/8 w - - 0 1 White to Play and Mate in 2 Chesthetica v12.19 (Selangor, Malaysia) Generated on 27 Jan 2021 at 2:31:08 PM Solvability Estimate = Difficult White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Leave a comment below, if you like. Solving chess puzzles like this can also help improve your game. #chess #gaming #art #technology

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