While experimenting with #MasterSystem graphics for this #RPG, I definitely felt the need to see what would be possible for cutscene-like graphics on such a limited system. Although the SMS would be perfectly capable of very large images, the trick would be fitting the graphics on the cartridge, and how much space should be dedicated to that vs. the in-game graphics. #PixelArt #IndieDev #Sega

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Here are some portraits created for said #Undead #RPG. It was challenging making all of them within one 16-color palette, which could also be shared with the in-map sprites as well, due to the possibility of mixing and matching them on any given screen. There are many more of these portraits. #PixelArt #IndieDev #RetroGames

More of that #RPG overworld stuff. Experimented with towns & buildings that have an #Undead theme, which is an important aspect of the game's world and story. It was incredibly tough to get that earthy wasteland look with the SMS's color palette (which is only 6-bit color, aka 64 colors total) #PixelArt #IndieDev #MasterSystem

Switching gears to show a handful of things from a different type of project. This is an idea for an #RPG for the #MasterSystem. The goal was to see how far I could push the capabilities of that system, given it could handle more color than the NES. Although I was happy with the...See more

More from Corey_at_BitBeam

Here are some portraits created for said #Undead #RPG. It was challenging making all of them within one 16-color palette, which could also be shared with the in-map sprites as well, due to the possibility of mixing and matching them on any given screen. There are many more of these portraits. #PixelArt #IndieDev #RetroGames

More of that #RPG overworld stuff. Experimented with towns & buildings that have an #Undead theme, which is an important aspect of the game's world and story. It was incredibly tough to get that earthy wasteland look with the SMS's color palette (which is only 6-bit color, aka 64 colors total) #PixelArt #IndieDev #MasterSystem

Switching gears to show a handful of things from a different type of project. This is an idea for an #RPG for the #MasterSystem. The goal was to see how far I could push the capabilities of that system, given it could handle more color than the NES. Although I was happy with the...See more