Behold! A cat :3

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More from LennyTheTrap

FUCK Am horni

68 views · Feb 20th

Hey! Don't judge me you fucking fairy! >:(

77 views · Feb 20th

Cthulhu Mythos RPG Theeeee review An old looking rpg maker-like game from dlsite. Its graphics look like shit you'd get off free sprite packs from geocities websites. Exception being character art and enemy sprites. Still, if you are in it for the graphics... then you won't like most games i plan on reviewing lmao. But what is it about you crossdressing faggot? Glad you asked frogposter42069 - here's the good shit. Well, good enough to make me want to get the true ending. But tell me if you heard this story before: a group of kids go into a creepy manor, lose their cellphone reception and start finding monsters. Yeah not very original. A creepy sadako looking loli bitch who interferes with you also isn't original. But adding cthulhu mythos to it is. Turns out, there is a... underground laboratory under the mansion... well okay, not original once again but wait! They weren't making zombie virus shit! They were researching the sixth sense and magic for the japanese military. Phew, originality saved. Anyway, turns out something got fucked and due to an accident, a deadly gas from... wherever the fuck dimension is now gathering in the underground laboratory, summoning monsters and mutating lifeforms. You are just a bunch of random retards who can't possibly fix this. But if you go out and try to get better people to fix this, you won't be believed. So you DIE Yup, first run you probably will. Or get really confused by the layout and decide to get the bad ending by leaving the mansion early. BUT Dying will let you carry over all the level ups of characters which will help. Will it be enough? Uhhh... maybe? Here's how the combat looks. There are two types of enemies: ghosts and... not-ghosts. You need stuff from silver to damage ghosts. But it's more practical to just run. Why? Most silver weapons are shit. So you'd usually keep something good, like a police baton and a backup silver weapon. Switching weapons in combat doesn't cost you anything - you switch to a weapon and attack right away(maybe except ranged weapons but these are rare). It does however cost you space in the inventory. Just a single space, but running back and forth between your item dumping room and whatever you are exploring gets tiring. So i just run from ghosts. Protip - poltergeists don't count as ghosts. You are beating up a chair, a knife or a gun, not a ghost. Nuh-uh totally not. Running away is pretty reliable - you won't get your ass kicked three times before you are allowed to run. Usually you will escape on your first attempt. The game's survival horror-y so healing items are scarce, sanity healing items are scarce, good weapons are scarce... you need to be economic. Or just keep dying and getting more levels. The more levels you have, the better you seem to be doing at evasion and dealing damage. So you will lose less sanity and health. Now sanity. Unfortunately there is no fun effects on the game if you lose it a bunch. Shame. However, if you lose too much during combat, you will turn retarded. Insane actually. But let's call it retarded. I rarely had it happen but when i did i screamed "What the fuck are you doing you fucking retard?!" at the screen. An retard will cause other people's sanity to deteriorate and ignores your orders. He will even attack other party members! If he survives the fight, he will have a permanent san debuff. If he dies... he will probably cause the whole party to go retarded, since witnessing death is traumatic - who would have thought? There is also another important variable - mana. Well, important if you are a moron. Losing all mana will make you go comatose or dead. And i only ever found one item which recovers mana. In a secret area. More secret than magic books that you need to cast these spells. Only 4 of those, tied to 4 different Great Old Ones - Cthulhu with water spells, Cthuga with fire(the only useful spells), Tsatthogua with earth and Hast- Voldemort with wind. I only used magic in one boss fight against an eldritch plant monster. There's also stats and skills. Skills have broken descriptions during character creation so just choose search and investigation then pick whatever till you run out of points. Stats are... important but stupid. I always feel like i don't have enough stat points to make a character that can wield some actual good items that have stat requirements. I went through a hard-ass puzzle just to get the best weeb sword(blessed by Cthulhu Essence - WHAT COULD POSSIBLY GO WRONG?) item in the game. Just to learn that nobody in my part could wield it and i was one point away from having that ability REEEEEEEEEEEEEEEEEEEEEEEEEEEE. Still beat the final boss without it but damn... Your party will consist of two people besides yourself, they are: A dudebro who is scared of bugs and has abysmal low sanity. A cool chick scared of ghosts. A qt mommy gf who is good at healing people. An occult blogger who can wield most magical items in game pretty well. And a detective who has the superpower of a gun(and probably isn't a detective). At several points you will choose who to come with, which will branch the story ever so slightly. Beware though - some people dying will stop you from getting the true ending. No party combination is objectively bad or good so don't think too hard - just choose the characters that seem cool. Even the dudebro has his uses - he can often perform double attacks with dexterity weapons. There are some "puzzles" here - mostly looking for a code or an item and getting it to some place. A good (or annoying) thing is that they are randomized for every playthrough. So no speedrunning! What would i say are the bad sides of this game? Well, i guess i can just dump them all in one segment: Unneeded mechanic of ghost enemies and anti-ghost weapons which is more annoying than anything No map and confusing mansion layout - everything looks the same so you'll get stuck. Good luck navigating that one single section where flashlights are actually useful. Lab feels clearer. Encounter rate is pretty high and unlike more modern rpgmaker games you can't see the enemies so you jus- A WILD YUGGOTHIAN APPEARS! Your party walks sloooooowly and there is no running. Could have more stuff in it i guess Overall a pretty strong 7/10 - for 5 bucks it's a great game, much better and more polished than most stuff on steam. Next review planned? A masterpiece in which you can rape THE Mary Sue.

94 views · Feb 20th

More from LennyTheTrap

FUCK Am horni

68 views · Feb 20th

Hey! Don't judge me you fucking fairy! >:(

77 views · Feb 20th

Cthulhu Mythos RPG Theeeee review An old looking rpg maker-like game from dlsite. Its graphics look like shit you'd get off free sprite packs from geocities websites. Exception being character art and enemy sprites. Still, if you are in it for the graphics... then you won't like most games i plan on reviewing lmao. But what is it about you crossdressing faggot? Glad you asked frogposter42069 - here's the good shit. Well, good enough to make me want to get the true ending. But tell me if you heard this story before: a group of kids go into a creepy manor, lose their cellphone reception and start finding monsters. Yeah not very original. A creepy sadako looking loli bitch who interferes with you also isn't original. But adding cthulhu mythos to it is. Turns out, there is a... underground laboratory under the mansion... well okay, not original once again but wait! They weren't making zombie virus shit! They were researching the sixth sense and magic for the japanese military. Phew, originality saved. Anyway, turns out something got fucked and due to an accident, a deadly gas from... wherever the fuck dimension is now gathering in the underground laboratory, summoning monsters and mutating lifeforms. You are just a bunch of random retards who can't possibly fix this. But if you go out and try to get better people to fix this, you won't be believed. So you DIE Yup, first run you probably will. Or get really confused by the layout and decide to get the bad ending by leaving the mansion early. BUT Dying will let you carry over all the level ups of characters which will help. Will it be enough? Uhhh... maybe? Here's how the combat looks. There are two types of enemies: ghosts and... not-ghosts. You need stuff from silver to damage ghosts. But it's more practical to just run. Why? Most silver weapons are shit. So you'd usually keep something good, like a police baton and a backup silver weapon. Switching weapons in combat doesn't cost you anything - you switch to a weapon and attack right away(maybe except ranged weapons but these are rare). It does however cost you space in the inventory. Just a single space, but running back and forth between your item dumping room and whatever you are exploring gets tiring. So i just run from ghosts. Protip - poltergeists don't count as ghosts. You are beating up a chair, a knife or a gun, not a ghost. Nuh-uh totally not. Running away is pretty reliable - you won't get your ass kicked three times before you are allowed to run. Usually you will escape on your first attempt. The game's survival horror-y so healing items are scarce, sanity healing items are scarce, good weapons are scarce... you need to be economic. Or just keep dying and getting more levels. The more levels you have, the better you seem to be doing at evasion and dealing damage. So you will lose less sanity and health. Now sanity. Unfortunately there is no fun effects on the game if you lose it a bunch. Shame. However, if you lose too much during combat, you will turn retarded. Insane actually. But let's call it retarded. I rarely had it happen but when i did i screamed "What the fuck are you doing you fucking retard?!" at the screen. An retard will cause other people's sanity to deteriorate and ignores your orders. He will even attack other party members! If he survives the fight, he will have a permanent san debuff. If he dies... he will probably cause the whole party to go retarded, since witnessing death is traumatic - who would have thought? There is also another important variable - mana. Well, important if you are a moron. Losing all mana will make you go comatose or dead. And i only ever found one item which recovers mana. In a secret area. More secret than magic books that you need to cast these spells. Only 4 of those, tied to 4 different Great Old Ones - Cthulhu with water spells, Cthuga with fire(the only useful spells), Tsatthogua with earth and Hast- Voldemort with wind. I only used magic in one boss fight against an eldritch plant monster. There's also stats and skills. Skills have broken descriptions during character creation so just choose search and investigation then pick whatever till you run out of points. Stats are... important but stupid. I always feel like i don't have enough stat points to make a character that can wield some actual good items that have stat requirements. I went through a hard-ass puzzle just to get the best weeb sword(blessed by Cthulhu Essence - WHAT COULD POSSIBLY GO WRONG?) item in the game. Just to learn that nobody in my part could wield it and i was one point away from having that ability REEEEEEEEEEEEEEEEEEEEEEEEEEEE. Still beat the final boss without it but damn... Your party will consist of two people besides yourself, they are: A dudebro who is scared of bugs and has abysmal low sanity. A cool chick scared of ghosts. A qt mommy gf who is good at healing people. An occult blogger who can wield most magical items in game pretty well. And a detective who has the superpower of a gun(and probably isn't a detective). At several points you will choose who to come with, which will branch the story ever so slightly. Beware though - some people dying will stop you from getting the true ending. No party combination is objectively bad or good so don't think too hard - just choose the characters that seem cool. Even the dudebro has his uses - he can often perform double attacks with dexterity weapons. There are some "puzzles" here - mostly looking for a code or an item and getting it to some place. A good (or annoying) thing is that they are randomized for every playthrough. So no speedrunning! What would i say are the bad sides of this game? Well, i guess i can just dump them all in one segment: Unneeded mechanic of ghost enemies and anti-ghost weapons which is more annoying than anything No map and confusing mansion layout - everything looks the same so you'll get stuck. Good luck navigating that one single section where flashlights are actually useful. Lab feels clearer. Encounter rate is pretty high and unlike more modern rpgmaker games you can't see the enemies so you jus- A WILD YUGGOTHIAN APPEARS! Your party walks sloooooowly and there is no running. Could have more stuff in it i guess Overall a pretty strong 7/10 - for 5 bucks it's a great game, much better and more polished than most stuff on steam. Next review planned? A masterpiece in which you can rape THE Mary Sue.

94 views · Feb 20th