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DeadRedHerring
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A nice source for traps and inspiration for such. https://projects.inklesspen.com/fatal-and-friends/asimo/grimtooths-traps/

Alright, question for the masses: What kind of features do you wanna see in your ideal 'perfect' system?

Let's keep this ball rolling. Do you prefer weight or slot based inventory management systems in your games & why?