Hey guys and girls with social media websites like Facebook and Twitter cracking down on wrong think I have starting looking to other social media websites, so that I don't put all of my eggs in the proverbial basket when it comes to the content that I create. Below is a list of other social media websites you can find me on. If you are already with them consider following me there. If not consider looking at registering as an alternative to Twitter and Facebook. #censorship #freedom Instagram: https://www.instagram.com/suitablybored/ Minds: https://www.minds.com/Suitablybored GAB: https://gab.com/Suitablybored Flote: https://flote.app/Suitablybored MeWe: https://mewe.com/i/charldendulk Discord: https://discord.gg/ZGc6rXy Wordpress: https://g33kp0rn.wordpress.com/

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Former EA executive Peter Moore says Ultimate Team Lootboxes are closer to “Surprise and Delight” than gambling. So I decided to take a look at the origins and history of these “Surprise and Delight” mechanics. This includes publishers and developers hiring psychologists, neuroscientists, and marketing experts to add as many addictive elements to their loot box systems as possible. And implementing what video game designers call it the “Skinner Box mechanics” Skinner Box Mechanics in video games trains you the player to come back by some sort of reward loop. The best way I can explain it is like a rat that needs to pull a lever, and when the level is pulled the rat gets a treat. The rat would learn that pushing the lever more frequently would mean more food, and push it more and more. Eventually, the food reward is reduced, but the rat will continue pulling the lever expecting more food. And that is how these loot boxes work. It’s literally operating conditioning in a nutshell. https://g33kp0rn.wordpress.com/2021/01/13/loot-boxes-the-surprise-and-delight-video-game-mechanic/
120 views · Jan 13th
84 views · Jan 13th

More from Suitablybored

Former EA executive Peter Moore says Ultimate Team Lootboxes are closer to “Surprise and Delight” than gambling. So I decided to take a look at the origins and history of these “Surprise and Delight” mechanics. This includes publishers and developers hiring psychologists, neuroscientists, and marketing experts to add as many addictive elements to their loot box systems as possible. And implementing what video game designers call it the “Skinner Box mechanics” Skinner Box Mechanics in video games trains you the player to come back by some sort of reward loop. The best way I can explain it is like a rat that needs to pull a lever, and when the level is pulled the rat gets a treat. The rat would learn that pushing the lever more frequently would mean more food, and push it more and more. Eventually, the food reward is reduced, but the rat will continue pulling the lever expecting more food. And that is how these loot boxes work. It’s literally operating conditioning in a nutshell. https://g33kp0rn.wordpress.com/2021/01/13/loot-boxes-the-surprise-and-delight-video-game-mechanic/
120 views · Jan 13th
84 views · Jan 13th