Almost finished with the UI overhaul, added popup texts to let you know what happens when you pick up items, and kill enemies. Also moved the HP bar to be right above the players head and we have an actual nice looking timer now. Really liking the last few days of focusing on #art and improving that. Best thing about being a one man band is having so many different things to do!

Get replies from creators like TerminalGoblinGames

thumb_upthumb_down
8upvotes

More from TerminalGoblinGames

If you want to play my game in it's current state I keep binaries in my gitlab repo, just note that .exe is for Windows, .x86_64 is Linux, and the zip is for Macs https://gitlab.com/terminal-goblin-games/a-stay-in-the-aftercastle

New Aftercastle main menu, now with consistent button sizes and we are about halfway done with the ui overhaul overall

Spent some time this morning taking some feedback into account and outlining the letters on the logo for my game, A Stay at the Aftercastle. UI update and overhaul on the way!

More from TerminalGoblinGames

If you want to play my game in it's current state I keep binaries in my gitlab repo, just note that .exe is for Windows, .x86_64 is Linux, and the zip is for Macs https://gitlab.com/terminal-goblin-games/a-stay-in-the-aftercastle

New Aftercastle main menu, now with consistent button sizes and we are about halfway done with the ui overhaul overall

Spent some time this morning taking some feedback into account and outlining the letters on the logo for my game, A Stay at the Aftercastle. UI update and overhaul on the way!