#PixelCNC now has support for raster-layer editing, using simple round brushes with size/hardness values. In spite of much optimization, particularly on the CPU-side, there's still room for optimization on the GPU side of things. For older graphics hardware generating...See more

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More from Deftware

Almost forgot about minds.com, but mostly just have been feeling like working on #PixelCNC is more important than talking about - in spite of that not being 100% true. Fixed a bunch of bugs since v1.36a release almost 2 weeks ago and added some new capabilities such as being able...See more

Some users have reported issues with #PixelCNC's simulation rendering, particularly when running older hardware. There is now an alternative rendering method users can enable if the canvas system is not responsive enough or the simulation system is not rendering properly. The...See more

#PixelCNC now supports 3D geometry layers which can be sized/rotated/positioned on the canvas. A selected 3D model layer draws the raw model geometry overlaid on the actual project surface that toolpaths generate off of (they don't generate off the original model). Users will be...See more

More from Deftware

Almost forgot about minds.com, but mostly just have been feeling like working on #PixelCNC is more important than talking about - in spite of that not being 100% true. Fixed a bunch of bugs since v1.36a release almost 2 weeks ago and added some new capabilities such as being able...See more

Some users have reported issues with #PixelCNC's simulation rendering, particularly when running older hardware. There is now an alternative rendering method users can enable if the canvas system is not responsive enough or the simulation system is not rendering properly. The...See more

#PixelCNC now supports 3D geometry layers which can be sized/rotated/positioned on the canvas. A selected 3D model layer draws the raw model geometry overlaid on the actual project surface that toolpaths generate off of (they don't generate off the original model). Users will be...See more